
ENGRAM
Anic Müri - Damian Gierer - Jan Espig - Paris Baumann
A short narrative puzzle game Unity.
It shows hardships of a child growing up with abstracted, clean shapes. The controls are aimed at being accessible and easy to understand. To achieve the best experience, the game has also been designed to work on a tablet with touch.
As part of this group project I did the programming for the block and island movement logic and level manager system, as well as the 3D model bases.
Screenshots




Process

