I'm a Swiss artist focusing on procedural generation, game mechanics and 3D art, with special focus on texturing, modelling and sculpting.

My main inspirations are the AI system of "The Forest" as well as Endnight's general approach to game creation, the gamified programming implemented into "Minecraft" and "Nimbatus" and the complex interactive environment of "Rainworld".

I'm fascinated by the possibilities Blender 3D provides to this world.