This game focuses on providing a difficult to survive horror scenario by limiting the players vision. You can't hide from the enemy, if you want to escape.
Vision System
The gun uses up blood to shoot illuminating bullets, which make use of Unreal Engine 5's ray-tracing tool "Lumen". The player has to confront the enemy, as it is the best way to get blood through them and not run out of light. The complete darkness is used to reduce the amount of information given to the player in order to amplify the horror feeling.

An example for an early version of the illuminating bullets

Design
The map is build up like a maze, but the white "Anomalies" are mostly visible from each other and guide the player through the maze. But the route to the Anomalies has to be found by the player themself.